Gaming Update

Probably of no interest to many of you, please feel free to skip. For those of you who are NOT uncultured heathens, let’s do this thing.

-GTA: Chinatown Wars is on the iPhone. I don’t know where the heck that came from. I got on IGN last night and there the announcement was. No preview, no run-up, just all of a sudden “would you like to fight the 5-0 on the go?” The answer, of course, is yes, I scooped it up immediately. God bless them, Apple decided to charge a measly ten dollars for it, as opposed to the $30 that PSP and DS owners were dropping. I can report that the game is just as excellent as you’ve heard, and in some ways is even superior to “GTA IV” (although in the final analysis, the latter would still be the masterpiece). The brilliant use of touch-screen technology is a constant source of joy: you don’t just steal a car, you actually pull the panel out and hot wire it. I’m forced to conclude that even though the PSP edition is probably prettier and runs smoother, the fact that it doesn’t implement touch control makes it slightly inferior. Now the iPhone edition has some issues: aiming and firing your gun is a pain, and the virtual gas pedal on your car is easy to lose track of in the heat of the moment. But the experience as a whole is very fluid, and I must say also quite challenging. And bonus points: since you install it on the iPhone, load times are a synch.

-Bioshock 2 is not going to be that good. I’m just warning you now. IGN has already published a very thoughtful discourse on the topic, running a “pro and con” thing on the game. This is highly unusual because they haven’t even released their official review yet, and in most cases previews are nothing but sugary, meaningless praise. What does it say about their experience that they’re already complaining about a product that’s weeks away from release? My guess is, they’re breaking us in, getting us ready for the surprisingly mediocre score the game is going to get. I could be wrong about that, but I’m putting it out there.

What I’m almost positive I’m not wrong about is the quality of the actual game, regardless of what score it gets. It’s just too soon for a “Bioshock” sequel and we all know it. I have so many friends who are so pumped for this thing, but none of them can tell me why. The reason they’re excited is that they loved the first one, so they naturally assume it’s time to return to the well. Mistake. A crushing ennui is going to set in the moment you turn this sucker on, I guarantee you. It’s going to be a very well-made, professional game, but with the shock of discovery out of the way, I promise you it’s not going to land with the same impact. It makes me sad, really.

Too-soon sequels are a tricky thing. In the case of “L4D2,” we weren’t excited just because another one was coming out, there were serious advancements that we knew would change the game up forever, and it did. With “BioShock 2,” there’s really nothing new to talk about. You can wield plasmids and guns at the same time? Wow, amazing. You can play as a Big Daddy? You did that in the first one, and from what I’ve read, it’s only superficially different from playing as the dude in the original. I know, I know, some of you are going to tell me about the multi-player. Am I the only one that is baffled by that decision? It makes absolutely as much sense to me as putting deathmatch in “Fallout,” it’s a ridiculous decision. “BioShock” is and should be a single player experience; it’s the gaming equivalent of a good novel, meant to be absorbed in solitude on rainy nights. You come to the multi-player shooter party, you better come ready, because people like Bungie, Infinity Ward, and Valve have it pretty well sown up. These guys are obsessed with it, they live and die by Xbox Live. Do you really think some puny little “save the sister” crap is going to stand up to clans, prestige mode, create-a-class, double XP weekends, big team battle, and class updates?

What bothers me even more is that the single player will suffer for the inclusion of this half-hearted experiment. You’ve only got so many eggs to put in your basket when you’re making a video game, and it takes everything you’ve got to make a really epic, full-blooded campaign. Worst of all, you can never take this decision back, multi-player will have to be in every single game in this series for the rest of its existence. Everything about this sequel reads as “good, not great” to me, and I fear it will put a serious dent in an IP whose prestige used to be unimpeachable.

-Darksiders is pretty good, and so is Bayonetta. I grabbed “Darksiders” on a whim—I mean what are Best Buy gift cards for anyway—and I’m pleased with the results. It’s simpler than “Bayonetta,” the other serious action game vying for your attention right now, and less refined, but the core game functions well and the challenge level always feels just right. The situation with “Darksiders” and “Bayonetta” is almost identical to that of “Need for Speed: Shift” and “Forza 3″ last year: both are quality products, but each consumer needs to consider which is right for them. For me, “Shift” was the correct choice, as it focused more on the visceral quality of racing, but many people needed the depth and complexity of “Forza.” Similarly, “Darksiders” is a brawler, not unlike the classic side-scrollers of yesteryear: there are no complex combos, no learning curve to scale, everything is simple and clean. The focus is very much on feeling god-like and overcoming big, scary things.

“Bayonetta” is the “Forza” of this example. It’s a much deeper, more robust game, especially considering the inclusion of a frankly brilliant slow-mo dodge mechanic. When I played the demo, my reaction was immediately and overwhelmingly positive, despite my disgust with the game’s ridiculous art style. This is clearly a fine wine of an action game, its intricacies only really available to the connoisseur. I am not a connoisseur. I can barely play “Ninja Gaiden” without crying, I need something clean and efficient. Billy, of course, should not be bothering with “Darksiders,” as “Bayonetta” is clearly designed specifically for him, but he’s not hearing it. I don’t doubt he would enjoy “Darksiders,” as he enjoys anything in the third person with a sword, but we both know which of the two would produce the longer, more satisfying relationship. His denial could cost him dearly.

If one thing can be said for “Darksiders” that cannot be said for “Bayonetta,” it’s that the focus is on varied game play. Without the deep combat system of the latter, the former is forced to rely on constantly shifting game mechanics, puzzle dungeons (some of which are really quite stellar), and new items. You’re never doing the same thing for too long. Some people will tell you that “Darksiders” is a glaring rip-off, but I find that to be unfair. The proper word is “synthesis.” A “rip-off,” in my opinion, is only occurring when you ape from a single source. What this game does is take elements from two basic sources—”God of War” and “Legend of Zelda”—and fuse them with each other, and it is wildly successful in this endeavor. I’m not saying the game should get points for originality, but I must insist that “Darksiders” has no intention of riding any one game’s coattails to victory.

-Go download “Marathon: Durandal” from Xbox Live. You won’t regret it. Bungie’s flagship series before they came up with a little-known indie IP called “Halo,” “Marathon” is a rich experience that will steal your heart from “Doom” forever. It’s hard to pin down why such a dated game is still so excellent, but it just feels good. The story, told entirely in text form, takes patience to get through but is worthwhile and interesting. I have such an affection for the classic shooters, from “Duke Nukem” to “Wolfenstein,” and in most ways this is my favorite. Tonally, it’s too classy and elevated to have the seedy fun of something id Software would make, but its design and execution are unquestionably a step ahead of its competition. In particular, the presence of actual objectives which need completing is a breathtaking move. Thank God.

4 Responses to “Gaming Update”


  • “clearly designed specifically for him”

    Anything where you attack angels with a giant stiletto heel and then kill them with torture is NOT designed for me.

    I lament the fact that I will not be able to enjoy what is the most innovative combat system to come out since Ninja Gaiden on the original Xbox but I will not relent. The gaming industry must be taught that there are lines that should not be crossed when violence is concerned, that epitomizing women is not a direct correlation to their sensuality and that it is possible to make something epic without being absurd. Bayonetta fails on all of these points and it is my responsibility as a gamer to not support a game whose creators should have known better.

  • Look, God knows I admire intelligent thought about the gaming content we absorb. I’m never on the opposing side of that philosophy. But in this case, I think you’re making a stand against the wrong game.

    I agree about the Iron Maiden thing, it’s a little blegh, but it’s far from the goriest thing I’ve seen in a game. Conceding that point, however, I still disagree on the following:

    1. Killing angels. I see your point, but I can’t agree without being a hypocrite, because that’s pretty much all you do in “Darksiders.” And unlike “Bayonetta,” “Darksiders” is much closer to the Judaeo-Christian conception of angels. “Bayonetta” is influenced by Eastern religions, so the angels there aren’t even, you know, the ones you and I believe in.

    Also, are we really gonna start this now? Cause if we can’t kill angels, then why can we put chainsaws through human soldiers in “Gears of War,” or shoot cops in “Grand Theft Auto”? I mean I hear where you’re coming from, but I don’t think the line you’re trying to hold is without inconsistencies.

    2. The woman thing. Yes, she looks ridiculous, but the women look ridiculous in “Ninja Gaiden,” too, and I know you only put up with that because they aren’t the main characters, but if objectification really bugs the hell out of you then that doesn’t make any difference. Those douche-bag Mudflap guys in “Transformers 2″ were incredibly racist, and it didn’t matter if they were in one scene or twenty.

    Also, in fairness, the video game/comic book style allows for people to look supernatural. Batman in “Arkham Asylum” has more muscles than a human being should, and Bayonetta looks incredibly thin with giant proportions. It’s dumb, but it’s part of a style. I must point out that Bayonetta has more clothing on by a country mile than many of the female characters in games I KNOW you play. She’s certainly got more on than some of the women in “Soul Caliber.”

    And while we’re on the subject, let me say one other thing in “Bayonetta’s” defense: the sexuality thing is not as bad as I’ve seen it. Yes, her depiction is a little bizarre, but she never does finishing moves where she a) blows someone a kiss b) flirts with an enemy c) alludes to sex in the dispatching of a foe. Now there are games you and I both like where female characters do that, and we hated it, but we tolerated. Wouldn’t it be a little bass ackwards to just turn around on that now? Personally, I am MUCH more bothered by a depiction of a woman where sex is the only weapon she has than one where she’s just in a skin-tight uniform.

  • Taking a stand must start somewhere and this is it for me.

    1. Killing angels. Ironically I am not particularly bothered by specifically angels being the chosen victims in “Bayonetta”. As you have said and as we have discussed the angels are only vaguely reminiscent of the Judaeo-Christian conception. My real concern is the manner in which they are disposed of.

    Torture. To have torture enter any game in any fashion gives me great pause. Every single enemy in “Bayonetta” has a unique “Torture Attack”. This means that not only are gamers actively participating in acts of torture but they are also witnessing a wide variety of the devices used. Think about the hours upon hours the game developers would have spent on research alone to be able to provide such a devil’s buffet of murder. If it’s okay to be used in an action game what will the next step be? In GTA V are gamers going to be able to “interrogate” gang members with waterboarding?

    There is a clear distinction in my mind between killing a fellow combatant in a gruesome format (ala the chainsaws in “Gears”) killing cops/civilians in a comedic Gumby-esq format (ala anything in “GTA”) and using torture for the cou de gross.

    2. The women thing. We certainly agree that she looks ridiculous and i’ll freely admit that i’ve played many games that also have ridiculous looking females. In “Bayonetta” they take it a step beyond what is normally and barely tolerably done. Also, it’s tolerable in other action games because i’m not forced to be constantly aware of it all the time. I understand this is a flaw in more character that I don’t have ironclad rules on objectification but that’s being honest. Sometimes things are tolerable if you don’t constantly have your nose rubbed in it. That’s human. We suck.

    In fairness, the video game/comic book style allows for people to look supernatural. Harley Quinn in “Arkham Asylum” is fitter and has greater proportions than possible but it’s in keeping with some kind of human boundaries. More to that point is that Harly and the women from such scantily clad series as “Soul Caliber” still appear that they could be warriors. “Bayonetta”,however, overindulges in Bayonetta’s sensuality and loses all feminine strength in the process. Notice also that I have said sensuality vs sexuality. The key difference is that sexuality is more of a fact (which can then be ignored) whereas sensuality is more of a subtle force. Sexuality, like violence, can be comical (ala Sonya Blade’s fatality in MK) but sensuality never is.

    I’m aware that I’ve played and enjoyed many games that have issues bordering on the ones described above. “Bayonetta” takes everything that final step too far where the cons outweigh the pros.

    Most importantly however..a giant stiletto heeled boot!? Really?! Come on!

  • Haha, yeah the stiletto is just insane. You’re right about the torture thing too. I still think you’re wrong about Bayonetta versus other women. You mentioned Arkham, and yeah maybe Harley’s not too bad, but Ivy was even worse than Bayonetta. I think your standard there is a bit unfair.

    But yeah, I can’t argue on the torture thing.

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