Monthly Archive for November, 2009

Not That Any Of You Care

I recently acquired maybe the best thing ever invented. It’s a strategy game called “Rogue Planet,” and it is played on my iPod touch. The player is perched in a bird’s eye view over a massive battle, and asked to coordinate the tactics of one side against the other. Imagine “Risk” combined with chess, you’ve pretty much got how this game plays out. Except it has robots and aliens, which instantly makes it better than either one. There are dozens of different vehicle and infantry types, multiple game modes, tons of different encounters, and each battle requires precise organization of resources, manpower, and tactical advantage. It’s not your daddy’s iPod game. 

Anyway, the point is, this technological marvel allows me to engage in strategic warfare at my convenience: on the bus, on the metro, on the go in general. It’s not some stupid Pong knock off, this is a deep, robust combat simulator, where you get to be the general. I’ve learned the hard way that shouting excerpts from Sun Tzu’s “Art of War” at my iPod while walking down Wilshire Blvd is not socially acceptable behavior. I persist nonetheless. Here is a thorough list of things I am prone to shouting while playing the game:

-”What the enemy commander doesn’t realize, and never will, is that…”

-”They’ll be studying that one at West Point next year!”

-”I served with your father, soldier. He was a good man. He’d be proud of you today.”

-”We few, we happy few, we band of brothers!”

-”The art of war is deception. And also robots. Robots help.”

-”Face me, you coward!”

-”Hah! The (name of a formation, often nonsensical)! How predictable.”

-”Your soldiers are hired guns. Mine would follow me into hell!”

Arrrgh! Blast!

Touche, Twilight. I get on here and run my mouth off about how you’re going down in flames, and then you edge out “The Blind Side” and take the weekend by $2 million dollars. Fine, whatever. We’ll see how you do next weekend. Not that it matters, because unlike the bloated star vehicles I normally rail against, you’re going to be insanely profitable for Summit, aren’t you? That’s the advantage of making a blockbuster for nickels and dimes (comparatively). I’m not going to sit here and deny that your business model is cunning, but it’s more akin to Richard III than Robin Hood.

Anyway, moving on.

“2012″

An interesting movie. I’m going to give it about a 75% approval rating, and advise you that if a disaster movie is what you’re in the mood for, this should be the only one you’ll need for awhile. The special effects are fantastic, the story is often predictable but adequately carried out, and the third act contains some really original, interesting material that pushes the flick past anything else in director Roland Emmerich’s catalog. Possibly emboldened by his proclamation that he’ll never touch this genre again, Emmerich actually follows the concept of his mega-flick to its natural conclusion, creating a climax that is nowhere near the usual stomping grounds of these movies. I won’t spoil it here, since the movie builds a semi-surprise out of it, but it definitely gave the picture a boost in my mind.

“2012″ is an interesting case study in the value of good acting. Anyone who thinks actors don’t deserve their salaries should consider this. The script itself contains little in the way of innovation: Jackson Curtis, struggling divorced father, trying to get along with his kids, blah blah blah. Adrien Helmsley, the guy who told you so, can’t we save some more people, yaddah yaddah yaddah. Carl Anheuser, crass bureaucrat and possible coward, I think you’re getting my drift here. And yet, none of this really bothered me when I was watching the movie. Why? Because Jackson Curtis was played by John Cusack, and Adrien Helmsley was Chiwetel Ejiofor, and Anheuser was Oliver Platt. Each of these guys put down serious, involved performances that elevated the material a notch or two. Cusack is surprisingly good in an action sequence, he conveys desperation and physical exhaustion quite well. He’s also a surprisingly natural alpha male leader, the kind of guy you’d follow in a crisis. Who knew?

Chiwetel Ejiofor is a personal favorite of mine, a deeply sensitive actor with a limitless range. There’s a scene where he calls his father to try and save him, even though they both know he can’t. It’s not especially well written, every line is a cliche, but damned if I didn’t feel it when Ejiofor took his ear away from his cell phone to fight back tears. Phew. For similarly stunning performances, visit his work in “Amadeus,” “Serenity,” and “Children of Men.” In each he plays a completely different kind of character with absolute mastery. There’s nothing he can’t do, I would cast the dude in anything.

There are lots of interesting personal anecdotes for me to tell you about from this past weekend. But I’m tired. They’re going to have to wait, Dear Reader.

Blind-Sided

If there was any doubt that “New Moon’s” record-shattering would end with its opening weekend, it must surely be eradicated now. Out of left field comes “The Blind Side,” an inspirational Sandra Bullock drama which opened last weekend, and yet has made a bid to claim this weekend’s crown. I’ve been saying for awhile that the entire “Twilight” series has a huge repeat viewer problem; that is to say, they don’t have any. It represents the ultimate in opening-weekend thinking: plant them in the seats on Friday night, who cares what happens after. These aren’t good movies, even a fan will probably tell you that if you don’t catch him/her on opening night. I think Summit Entertainment gets fooled by what is in some ways communal denial: their target demographic feigning a deeper commitment to the material for the sake of the social event. No one can deny that the cliffhanger drop-off in ticket sales for both of these films is stunning, and more importantly it’s evidence that most “Twi-hards” aren’t quite as blind as you think. They talk a big game, hiding behind the “you’ve got your geeky things and I have mine” defense (which is the conversational equivalent of pleading the 5th), but deep down they’re perfectly aware that these motion pictures suck. Some guys I know get frustrated when the ladies in question won’t admit this, but of course they won’t if you put them on the defensive. Try getting a “Twilight” fan away from her girlfriends, be nice to her, and see if she doesn’t admit this stuff is a guilty pleasure.

Anyway, my point is very simple: “Twilight” has no legs, not even with its core audience. It’s a financial sprinter. That’s fine, because Summit makes these things for chicken scratch (comparatively), and yet I can’t help but wonder why the company doesn’t long for something more. Brand awareness is an open door to limitless potential profit, you’ve overcome the first and most inscrutable obstacle to a phenomenon. Why not fight harder? Why do you care so little about the fourth weekend? Give that script another pass, man, pay good money and get yourself an actual writer. Chris Weitz was an inspired choice to direct, but it doesn’t make any difference, because the producers of this series are such control freaks that the two flicks are indistinguishable. It makes the Bond people look hands-off. I wonder what the point is of even hiring someone like that if you’re just going to walk them like a dog on set anyway. Why not just get some dude who does commercials that no one cares about? It’s so bizarre, Hollywood’s habit of drafting talent and then cutting them off at the knees.

“The Blind Side” really did originate from nowhere, I never saw this movie coming. Bullock is apparently more bankable than I realized, she’s gained a lot of steam amongst women. I never would have imagined “Side” to be a hit, but now that it is, I’m forced to look for reasons to explain it. My feeling was that a football-related movie aimed at women made little to no sense, since it would theoretically come out neither fish nor fowl. Perhaps I was wrong, and older male audiences were less picky than I know my age range would be. I think there are two other basic components to their victory:

1. Timing. Thanksgiving weekend was a good call, someone deserves a promotion. You’ve got families all over America spending time together, and they have to find something grandma can sit through. Boom. It’s also kind of better than the Christmas season, because you don’t have to stick to certain subject matter—there’s very little conception of a “Thanksgiving movie,” so you’ve got more thematic latitude. This has been tried before with varying success, however, and the sports connection notwithstanding, I still insist this flick had very little appeal to men. I don’t deny they agreed to go to it because their wives were giving them the stink eye, but that’s hardly a compliment. There must have been something else, which brings me to the second major asset “The Blind Side” had…

2. Quality. It sounds nuts, but the reviews for this thing were all positive, and it’s amazing what that can do for the indecisive nuclear family standing in the theater lobby, staring blankly at the showings. Anyone who cast a wayward glance at Rotten Tomatoes or the Washington Post probably noticed that the press was shrugging and smiling, and they stored that information away. “The reviews are good” can be the straw that breaks the camel’s back, so long as it’s not some kind of Oscar-baiting art drama that no one wants to sit through.

That’s my best shot at an explanation. It’s a little flimsy, although I would contend both of the above-mentioned factors were instrumental in “The Blind Side’s” success. I’m just not positive I’ve gotten the whole picture yet, I feel like there’s a variable I’m missing. Oh well. I’m a little tired at the moment, but next time I’ll review “2012″ for you. I’ve seen it twice, and have some interesting insights.

PS: “Old Dogs” tanked. Nice work, Dear Reader.

Quiet Quiet Quiet

Sssshhhh, sssshhh, Dear Reader. Don’t say anything for a second. I’m still taking it in. The other day, I made a sort of rushed decision to burn up an iTunes gift card with the purchase of Brand New’s recent release, “Daisy.” I love Brand New, they’re a terrific band, and I’m a notorious completionist, and yet I hesitated on this one for months. Why? Because of a little record called “The Devil and God Are Raging Inside Me,” which is one of my favorite CDs of all time. In my top three. What’s so bizarre about that is the fact that before that record, I had never heard a single song by this band. When word got around the record store I was working in, I scooped it up without listening to any of it. It was a mythical experience, coming almost out of nowhere. I had no way of categorizing the musicians who created it, they just appeared.

At first, the record played strong but not incredible. I liked “Millstone” immediately (http://www.youtube.com/watch?v=wiFmO2GRDWU), and was stunned to find the lyrics to be centered on a struggle with faith. Lyrics like “I used to pray and God was listening, I used to make my parents proud” came from a writer who had lived the belief in God, not just read about it, and the fact that the song’s chorus (and title) are derived from a passage in the Gospels only added to this. My interpretation of the song was that its narrator was someone very much like me who had, for reasons he couldn’t quite explain, lost touch with God, and as a direct result himself. As the song rides into the chorus (”Take me out tonight, this ship of fools I’m on will sink, A millstone around my neck”), he finds himself unable to attach a simple reason for his actions. One day he was a good person, the next he had simply destroyed it. Why?

The song didn’t so much speak to me as scream in the ear of my soul. It put a shape and sound to fears I’d always had. My whole life has been a tricky balance between the grounded, well-adjusted influence I received from my family and the edgy, insane impulses that make me an artist. The two don’t cooperate, they have to be sectioned off, and Brand New seemed to understand what that was like. As that song dug its claws deeper and deeper into me, the rest of the album started opening up, and I realized with a start that the entire album was telling the story of this narrator I connected to. “You Won’t Know” (http://www.youtube.com/watch?v=u5mm8ex8Vd4) read to me like this same character on the eve of abandoning a girl he loved, confessing the emotional crime he’s about to commit to her father. Again, the theme of ambiguous motive lingers: why is he doing this? He’s throwing his whole life away for no reason, or at least what appears to be no reason.

And then I stumbled on “Jesus,” a song that must be heard to be believed (http://www.youtube.com/watch?v=c_iNdbPvrYk). Although it switches off a little bit, the majority is a hushed conversation with the titular Messiah. The Man Himself never actually says anything, but we have a strange sense of His feelings based on the speaker’s responses. The narrator hides behind comedy at first (”Jesus Christ that’s a pretty face, the kind you’d find on someone that could save,” “Jesus Christ I’m alone again, so what did you do those three days you were dead?”), trying not to be honest with Him. But the song keeps gaining momentum, and we know this person is losing control of their emotions. And then, as the music switches down at around 3:10, some of the best lyrics ever written unfold:

“I know you’re coming in the night like a thief

But I’ve had some time, O Lord, to hone my lying technique

I know you think that I’m someone you can trust

But I’m scared I’ll get scared and I swear I’ll try to nail you back up

So do you think that we could work out a sign?

So I’ll know it’s you and that it’s over so I won’t even try

I know you’re coming for the people like me

But we all got wood and nails, and we turn out hate in factories”

It’s powerful enough on its own, but when you hear it in the song, it soars. I can safely say that these words are as deep and meaningful for me as anything I’ve ever heard in music. I love the vulnerability of them, the speaker’s self-doubt reminds me of how Moses protested to the Lord that he couldn’t do it, that he wasn’t good enough, that He should find someone else. There’s a wonderful touch of comedy in the way the narrator pleads with Jesus for them to “work out a sign” for the Second Coming, “so I’ll know it’s you and that it’s over so I won’t even try.” Again, the authenticity of these words is that they could only be written by someone who knows what it’s like being a Christian. The sly scriptural reference of “I know you’re coming in the night like a thief” is also wonderful. The song is about desperation: pleading with the Lord because you don’t think He should love you, and becoming even more frightened in knowing that He does. Christ’s presence sits behind these words, we can feel Him smirking but refusing to budge.

Over time (and by time I mean years), I found myself in the bizarre position of rehearing the album dozens upon dozens of times. I could not stop. Each time I returned to the well, I would leave with a new song I had before neglected. Even weird instrumental tracks like “Untitled” and “Welcome to Bangkok” became favorites. Every single song was a stunner, and each one connected emotionally like a kick in the head. As is the case with most albums that one truly treasures, I came to realize that it was unlikely the band intended the meanings I was taking from their music. On some I felt sure our readings were quite close together, but tracks like “Degausser” and “Limousine” turned out to be about a tragedy involving a young girl which I knew nothing about. I had to let go and realize that what Brand New had done here was so good that I was clicking with it on levels they didn’t even realize were there. My interpretations were just as defensible as theirs, just as reinforced by the words they were saying, and yet quite different. I just came to accept it.

The best example was a song called “The Archers Bows Have Broken” (http://www.youtube.com/watch?v=VKZkkBFCceY). I don’t have a clue what Jesse Lacey and company intend this thing to be about. For me, though, the verses are the old narrator again. The music is faster, more energetic and spirited, and the lyrics seem to be hopeful—still struggling, but hopeful. And then the chorus kicks in, at which point my mind reads it as Jesus Christ finally returning fire. He’s had enough of the speaker’s grumbling, and hits Him back with this retort:

“What did you learn tonight?

You’re shouting so loud you barely enjoy this broken thing

You’re a voice that never sings, is what I say

You are freezing over hell

You are bringing on the end, you do so well

You can only blame yourself, is what I say”

The repetition of “is what I say” is incredibly musical, and conveys the emotion of the words in a way literal dialogue could not. It marks the two points of focus in the chorus and creates the rhythm that allows the words to be understood correctly. Again, God only knows what Lacey is getting at here, but for me the Lord has always spoken powerfully (almost violently) to me with these words. More than a few times I’ve been in public listening to them and…er…started kind of crying. I don’t think they’re angry, I think they’re very sympathetic and loving, but there’s a sternness to them. My brother once told me that young children like to be disciplined on a deeply subconscious level, because they are comforted in knowing they’re not in control. That’s kind of the way I feel when I hear these words. I’m so relieved that somebody out there (Jesus) knows what my problem is and can sum it up so easily. It’s both painful and wonderful at the same time. Mostly the latter.

Anyway,

You can imagine why a new record from this band would be met with trepidation by me. I liked to pretend the band was this mythical creature that created something impossibly pure and then vanished. But no, they’re just people, and they put out other records with cover art I don’t like as much, and track names that may rub me the wrong way, etc. I didn’t want the dream to be over, so I stayed away from “Daisy.” This turned out to be a mistake, because when I finally did invest in it, I found a wonderful record. It’s a tough listen, definitely not for anyone who can’t handle some screaming, but the craft displayed previously hasn’t budged. I’ll come right out with it: the lyrics don’t speak to me like the “The Devil” did, but I’m surprised at how little that bothers me. That album was a once in a lifetime thing, and I’m not sure I even wanted the band to nail me that hard again; once is fine, thank you. And “Daisy” is such a strong piece of work, there are no “album tracks” or half-hearted sections. Sharp craft, sharp performance all around. With this record I am a cemented Brand New acolyte. These guys are amazing.

And in fairness, the lyrics are still wonderful. The violently loud “Sink” has one of the most ominous choruses Brand New has ever written: “If you call then I’m coming to get you, but you wanna sink so I’m gonna let you.” “Noro” is among the best closing tracks I’ve ever heard; a moody, bass heavy last gasp led by Jesse Lacey’s soaring refrain: “I’m on my way out.” Very few bands these days take the time to find those simple words that resonate, that linger even when the meaning is unclear. Come to think of it, very few bands take the time to advance themselves so far with each release. Brand New began their careers as pop-punk with a witty edge that suggested they were too good for the genre. Slowly, with each new album, they forced themselves outward into new territory, until they arrived at something familiar yet completely idiosyncratic. There’s no quick way to summarize what the band does now. It’s indie rock to a point, but if you’re thinking Modest Mouse or the Shins you’re way off. There’s a strong trace of Nirvana and Jane’s Addiction, but the lyrical themes are totally different from either. I’ve never heard anyone pin them down correctly, which may be the highest form of praise.

Of course, now that they’re firing on all cylinders and putting out tons of great music, I hear rumors (some from the band itself) that they’re going to break up. Great. Just great, guys. That makes perfect sense: find your style, build a devoted audience, drop it all for no reason. How very like the narrator.

Second Time Around

The original “Assassin’s Creed” was a beautiful, captivating premise for a game…but that’s about it. It was one of those games that needs a sequel, and a sequel is what it received. The beauty of the gaming world is that the second installments are nearly always stronger than the first, sometimes to the point of wiping out the original’s memory. Oh, if only the same were true at the multiplex. I’ve grabbed a rental copy of AC2, and so far my impression is very positive. The story is very engaging, the central protagonist is well fleshed out and sympathetic, which helps to avoid the cold feeling of the older edition. I’m also impressed by the loving care with which the developers present Renaissance Italy to us. I’m no expert, but it certainly seems like they’ve gone to great lengths to produce a credible historical experience. Little nuggets of information about the science, religion and culture of the times is always appearing, backed up by walking, talking examples which stand right in front of you. It’s a really cool experience.

More importantly, “Left 4 Dead 2″ is out, and of course I own it. To say this thing is a step forward for Valve just scratches the surface. Scavenge Mode is a revelation, a completely new strategic battleground. The new campaigns are not simply new landmarks, they embrace a more robust and dynamic design philosophy. “Hard Rain” sees you traversing a long, winding path to retrieve gasoline, then returning through a sudden monsoon that obscures your vision. “Dead Center” drops you in the middle of a burning hotel with only pistols and melee weapons. “Dark Carnival” requires you to navigate a twisting wooden roller coaster on foot, swarms of zombies clamoring at you from below. This and other examples highlights how far Valve has come from the first game, where the campaigns were excellent but minimal.

What’s especially incredible is that all of this happened in a year. The graphics are sharper, the gameplay is tighter, everything feels like a real evolution, and yet they got this thing out of the gate in a matter of months. I realize now what Valve has never been able to admit about the original: they weren’t happy with it. It’s the only explanation that makes sense. It was a landmark game, but the developers clearly wanted so much more for it, and couldn’t rest until they had delivered. This is all the more likely since Valve employees are often allowed to choose which projects they work on. It was mysterious to us, because we all loved “Left 4 Dead” so much, and there’s not a PR specialist in the world who would allow the company to tell us they were unhappy. I know there was an epic meeting where the employees petitioned Gabe Newell to produce another one, and I think this is what they said:

“We didn’t get it done.” Newell must have protested, insisting the company does not release sequels this soon. “Then let’s make it an expansion, or something, but there’s too much we didn’t do.” Perhaps he asked what the big problem was. Aside from the obvious (versus only playable in two campaigns, small number of campaigns and game modes), I’ll bet they thought the level design was too simple, the number of weapons too small, the opportunities for camping too great. I think they envisioned a more fear-oriented experience, whereas “Left 4 Dead” became about endurance and exhaustion. He probably agreed, and then as production evolved they found themselves getting inspired and making more. Too much more. Before they knew it, they had an army of content. Now this is pure speculation, but I’ll bet they tried to get Microsoft to release it on the cheap, but no dice. That’s not how Microsoft rolls. So they put out a sequel, and they took the boycott on the chin. That’s my guess. Take it or leave it.

Anyway,

We are, yet again, on the brink of a “Twilight” movie. Now some of you know I saw the first one, and had a somewhat unique opinion of it. I disliked it, don’t get me wrong, but I diagnosed the problem differently than most people: I felt it had a director-shaped hole in it. I’m not saying anything about Catherine Hardwicke, I can’t imagine who could retain control of a film under those circumstances, but that’s still my opinion. The tone was wrong, the special effects were wrong, the pacing was wrong, the acting was wrong, basically anything a director is supposed to oversee was wrong. That no one else seemed to grasp this tells me the job of a director is not fully understood. People are inclined to blame the source material, but I cannot speak to that, having never read it. I don’t think there is anything fundamentally broken in the broad strokes of “Twilight:” young girl encounters a dark and seductive stranger, falls in love, is ushered into a world of danger and excitement. All of that is fine, you could make a good movie from that, so the devil is invariably in the details. Many smart people, including Stephen King, have contested that Stephanie Meyer’s writing is deficient both in style and content, and that any movie which pledges loyalty to her work must be doomed from the beginning. That is a possibility. 

“Twilight” represents the entertainment industry’s awakening to the female demographic. But how awake are they? Hollywood is slow, stupid, and aimed at white males—they are legendary for refusing to change, even when there’s good money in it. Tyler Perry has made more money than Croesus, but the industry just keeps plugging its ears and singing “lalalala” every time one of his movies comes out. Are women going to get the same treatment? Certainly, movies geared at women have been coming out for years, but it’s half-hearted, crass capitalization. There is no substantive, thriving female-only cinematic arena that I am aware of. They get a few chick flicks per year, and everyone knows that the action movie they’ll actually come with their boyfriends to see is going to make bank, but besides that they’re left with very little. 

(The following is very anecdotal and unscientific. I’m okay with that.) 

Is this going to change? I’m not really certain. Very few women (and I do mean women, as opposed to girls) who see “Twilight” will tell you it’s a really good movie, but that doesn’t alter their devotion to it, and it is at this point that I become fascinated. Behavior like that would never fly in the geek circles I move in. The companies that make my video games are up all night neglecting their families trying to stay ahead of my every whim. In ten years they’ve taken us from huddling on a couch together with four controllers to playing a 100 person battle simultaneously with people in Japan. The action movies I see, even when they’re total crap, are sunk with millions of dollars in special effects to try and keep my attention, each one one-upping the next. Everything in the 18-35 male demographic is frantic, the competition for my affections is brutal, and the payoffs are huge.

That is not the way of things in “Twilight” land. It doesn’t matter how the movie is, the excitement is the event itself. Oh sure, some people made a fuss when Rob Pattinson was cast as Edward, but besides that these fangirls are completely different animals from fanboys. I hate to be mean about this, but I’m noticing that nothing marketed explicitly for girls is ever…particularly good. Again, look at the arms race going on just so I’ll plop down 10 bucks at the movie theater. Now look at Summit Entertainment, happily cranking out “Twilight” movies. Anyone who reads the trades knows that “New Moon” is famous for how little it cost to make, arguably even less than the original one when all is considered. They’re not just relaxed, they’re actually spending less money each time around (relatively speaking). They’re pumping these things out on the cheap. Does that sound frantic to you? 

The one exception I can think of, although I’m sure there are others, is “Sex and the City,” which built a very demanding fan-base that reminded me of my own community. I loathe that show, but I admit that I respect devotion to it in a way I never will for “Twilight.” My point is still the same, though: why is this the exception, and not the rule? Why is the female demographic still being fed a formula that hasn’t been adjusted or developed in decades? Are women happy with this situation? What’s going on? I have a theory:

Identity. One thing that occurred to me is that women are hard to market to right now, because women are changing. Recent, highly publicized studies have suggested the female sex is less happy now than they were 50 years ago—an embarrassing blow to us all, given what has happened in that time. The counter argument to these findings is simple: women have earned their way into the workplace, and yet have not shed the culturally assigned duties they had beforehand. There’s too much on their plates, they are expected to do everything. Eventually, a more advanced way of thinking about their gender will have to emerge. 

Female social identity is an evolving thing, and marketing doesn’t like to hit moving targets. If you’re making a movie for women…who are you talking about? Who is a woman in today’s society? What are her priorities? Some want to be wives and stay-at-home mothers, and that’s one group you can appeal to. Some want to have careers, and there’s another. But most, it seems to me, are very much in the middle, caught between impulses in either direction. Eventually they choose one or both, but that doesn’t change the fact that their arrival at those choices is coming from a very new way of looking at themselves and their world. This new psychology is not entirely without inner conflict, and that makes pandering to them…tricky. We are only at the beginning of finding out who women really are, and who they are going to be in the future. 

For this reason, everything in female-marketed cinema plays it safe. Mostly they use old formulas that work: romance and interpersonal drama, appealing to a woman’s naturally higher level of social sensitivity. The reason the ladies of the world are okay with this for now is that they are still in a process of discovery, too. I think they would find it premature to aim something at a place they haven’t arrived yet, especially since no one can be positive what that place will look like. Cinema may play an important role in this process, though: as female film makers become more prominent (God willing), perhaps they will use this art form to explore themselves and try to define their future. We could be on the tipping point of a female cinematic renaissance, a period of unbridled creativity and ground-breaking auteurs. 

Until then…we have “New Moon.” No offense, fans of the series, I mean in no way to try and take it away from you. I just think it’s going to be outdated.

“Modern Warfare 2″

So I rented “Call of Duty: Modern Warfare 2,” I’ve played through the campaign, and taken a pretty good bite from Spec Ops and Multiplayer. I thought I’d hit you with some bullet points about my impressions:

-In general, a big improvement. They go easy on the dogs and grenades, and the infinitely respawning baddies are toast too. All are welcome subtractions.

-The plot is ridiculous. It’s like “Red Dawn” on steroids with 200 million dollars. I don’t get it, I don’t care, they cooked up an excuse for me to ride a snowmobile at 100 mph, and then pilot a zodiac down a raging rapid an hour later. If you want narrative, read some Shakespeare.

-Campaign is a riot and a half. Lots of varied game play, they never let the rhythm get stale. I dropped the campaign in COD4 about halfway in, because I just wasn’t having fun anymore, but I flew through this one in a few days. That should tell you a lot. The vehicle levels are integrated gracefully—MW2 obviously decided not to become another “vehicle shooter,” so these sections are somewhat like an on-rails sequence with limited mobility control. They’re not especially challenging, but they feel really intense, so the illusion of overcoming something is quite strong. I think it was the right move across the board.

Some people will tell you the campaign is too short. I disagree, I think its brevity is appropriate. The game is so breathlessly paced that I think it would’ve worn thin quickly if it had dragged out any longer. You might also hear that it’s too easy (although no one could claim that while playing it on “Veteran”). Again, I beg to differ. COD games are built on incredibly linear, scripted events, and I’ve always felt that this genre is poorly suited to rigorous challenge. If you build a game so there’s only one way to get through it, that’s cool, but I think it’s wise to consider the effect of that decision. If your player is stuck, they can’t “go a new way around,” they’re glued in their seats. Game design 101 is that repetitive, punishing tasks are not fun. It’s beneficial to think of the experience as a theme park ride: you want to focus on the illusion of difficulty more than the literal production of overwhelming obstacles.

If you do this, and Infinity Ward did, some advantages bring themselves to bear. For instance, scripted games have a wider palette of experience to draw from. “Grand Theft Auto” can’t drop an airplane out of the sky right in front of you, because they don’t know where you’re going to be. MW2, by contrast, can create a riveting spectacle right in front of your eyes, because there’s no chance you’re going to wander into a set piece, glitch out the code, and ruin the experience. In other words: the narrower your player’s path, the more cinematic the experience.

-Yes, I played the airport. Yes, it was awful and they should be ashamed. What a terrible blemish on an otherwise fun experience.

-Multiplayer is fun, but it’s probably the least changed from COD4. Deatstreaks are genius: if you’re getting walloped, these perks show up and give you a small boost to prop you back up and get you in the game. They’re well-designed, lassiez fare game mechanics, never feeling Communist or intrusive. Beyond that, though, they’ve basically refused to fix what isn’t broke. Smart guys.

Ch Ch Ch Changes

“The Hollywood Reporter” has recently published a brief, moderately insightful article which should be filed under “Captain Obvious.” In it, they wonder aloud if the age of super-stars selling out movie theaters isn’t coming to an end. I honestly think they wrote it as a formality, some kind of grave observation to mark the calendar. Of course it’s coming to an end. Look at the box office, look at what’s happening to the movie industry. You’ve got “A Christmas Carol” going down in flames, “Surrogates” biting the dust, “Land of the Lost,” “Duplicity,” “Imagine That,” the list of big-name disasters just keeps swelling. Meanwhile, here come “District 9,” “Paranormal Activity,” “The Hangover,” “The Hurt Locker,” all blasting out of the gate with zero point zero A-list talent, a quarter of the budget, and three times the profits. “D9″ was the prima donna of the bunch simply because Peter Jackson was associated with it, but no one said the age of a director filling the house was going anywhere.

Point is, I hope you enjoyed your private honey wagons, guys, because the sandman cometh. It’s game over. I don’t think we’ll stop having stars, but the notion of a “star vehicle” is going bye-bye. Back in the day, Hollywood operated on what we pejoratively refer to as the “studio system,” now it’s a relic. The same will soon be true for marquee marketing. Honest to God, Hollywood is in kind of a tailspin right now, there are earthquakes all over the industry, everyone’s running for their lives. Executives are watching paralyzed as tiny little indie projects (which they used to turn down like prom dates) make bank, made all the worse by the dull thud of another John Travolta family flick gutter balling.

If I were Russell Crowe/Christian Bale/Leonardo DiCaprio/Tom Hanks/Denzel Washington, the thing that would scare me the most is knowing that there’s no benefit of the doubt, no wiggle room; star power need only trend downwards to ruin their careers, it doesn’t technically have to flat line. Executives don’t get paid to let disasters happen and then learn from them, they’re trying to get ahead of the curve. If they start seeing top-line movies go nowhere, they’re going to strike preemptively, and we may never know if the pattern would continue. Putting stars in a movie is not easy: they’re pissy during negotiations, you have to pay them boatloads of money, they’re frequently disruptive on set, and in worst-case scenarios like Edward Norton, they may even hijack your damn movie. Nobody’s going to put up with all of this crap for a few million net gain, they need to guarantee crushing success. If they don’t, screw ‘em, let’s go find a character actor who gets paid reasonable money and arrives to work on time.

Many of them deserve this. It’s been a fragile, bizarre business model that has allowed dozens of socially maladjusted weirdos to wreck havoc on back lots like spoiled children, protected by the comforting familiarity they offer American moviegoers. They’re going to find themselves looking rather stupid the first time they try a temper tantrum and lose their job for it. The well is drying up, my friends, and I say it’s about time. What in the hell were we thinking, America? Why did we classify movies by the actors in them? “Oh let’s go see that new Colin Farrell movie.” It’s not a “Colin Farrell” movie! His involvement is not some kind of “guaranteed fresh” stamp—most likely the opposite, in fact, since they know you’ll see it because he’s there! Do you see his name next to the producing, writing, or directing credits?

The smartest star in America is also the most successful: Will Smith. He’s never actually verbalized it, and most of his fans (which is everyone ever) aren’t aware of it, but his movies retain that “Will Smith movie” feel because he does put a stamp of approval on them. He does pick his projects. He’s the only one who seems to grasp that brand familiarity doesn’t work if you keep feeling ripped off by your purchase. Too many morons in Hollywood are obsessed with getting behinds in the seats, and they assume it doesn’t matter what happens when the lights go down. Smith knows better, he knows his name is only as good as his customer satisfaction. I’m not saying he’s in all the best movies, he’s not, but he is almost never in a turd. “Hancock” isn’t great, but it doesn’t make you angry you watched it, and you can’t deny that the concept (while imperfectly executed) was engaging. “I Am Legend” also had flaws, but it had many strengths too, and was a really exciting flick. Will is very careful never to betray the trust of the American who plops down hard money to see him. He’ll tolerate slips, but not crass garbage. It always feels like he tried to make an interesting product. The only other successful disciple of this method is Matt Damon, who apparently was paying attention when Smith rocketed to the top. Damon also has an imperfect track record, but almost no cash-in quick flicks, nothing he just jumped onto for a paycheck. Every movie feels like it grabbed his personal interest, which keeps his credibility high. George Clooney and Brad Pitt are both on-again off-again with this system, but that’s better than nothing.

The benefits both of these men reap are enormous. If you say something is a “Russell Crowe movie,” I’m sorry but it means next to nothing. If you say a “Matt Damon movie,” you’re talking. If you say a “Will Smith movie,” the whole world’s going to see it so there’s no point saying anything else. These two will survive the death of the system that built them, because their names function as personal recommendations for commercial entertainment.

As a curious side note, both of these men shared one of their rare duds together: “The Legend of Baggar Vance.” It must have been a good learning experience for both.

I Had to See it for Myself

On the eve of “Call of Duty: Modern Warfare 2″’s release, we find ourselves in an interesting quandary concerning video game ethics. Some of you may know about this controversy, but for those of you who don’t, let me explain: the plot of this game, which is a balls-to-the-wall military shoot-em-up, is that Russians have invaded the United States and now you have to stop them. All well and good, except the game drops you in the boots of a deep-cover CIA agent who finds himself complicit in an act of “extreme terror.” In other words, the game gives you a gun and tells you to shoot up innocent bystanders at an airport. While this is certainly tasteless, I had a hard time understanding why Infinity Ward felt the need to put a disclaimer in front of the sequence, or why there was so much anxiety over it in the press. I mean “Grand Theft Auto” collects collateral damage like postage stamps, and we’re all accustomed to its existence.

And then I watched the scene itself. Now I get it. It’s a truly horrible thing, very brief, and absolutely no strategic or functional element. You walk up to a crowd of 50 or 60 people and you just mow them down. They scream, they cry, blood goes everywhere. It’s…quite awful. And then, completely without purpose, the thing is gone.

Blegh.

Now I’m not really in a position to say anything here. I resisted the “Grand Theft Auto” series as long as I could, but when GTA IV arrived I had to have it. That game absolutely involves, either directly or indirectly, the slaughter of pedestrians. I don’t like that fact, but it does. So why is this so different? Why does this feel like the carnival performer who goes too far for a shock? I have a few theories:

1. Intention. In fairness to GTA, many of these pedestrian causalties I mentioned are complete accidents. You’re driving a stolen cop car that’s on fire, gang-bangers are on your tail, you run over a dude trying to cut a corner. It’s unavoidable. For the most part, this is how death occurs in the GTA world. I know, I know, that doesn’t make it much better, but it does have an effect on the tone of the game.

2. Comedy. I hate to point this out, but GTA is…well…funny. Yes, you run people over, but there’s something goofy about it. The whole game exists in this overblown, Martin Scorsese meets Paul Verhoeven fantasy world. I have avoided playing the game for years, but I have always conceded that the deaths occuring in Rockstar’s flagship serious are not at all shocking. Even a squeamish person could watch this stuff, it’s an absolute cartoon.

3. Terror. That’s the big thing: MW2 makes you a terrorist. That’s a sore subject.

In spite of all of this stuff, the thing I find most uncomfortable about Infinity Ward’s decision to put this in is how it shines light on the basic hypocrisy of game violence. Ten years ago, you could put whatever you wanted into a video game, because no one could seriously suspend their disbelief and buy what they were seeing. Things have changed. Developers arms-race each other to make things more real, while writers and publishers demand increasingly shocking and bloody content to grab the spotlight for themselves. We are getting to a point where games are too real-looking for me to comfortable with their content.

For the vast majority of games, this isn’t really a problem. But there are a select few, mainly “Left 4 Dead,” “GTA IV,” and “Gears of War,” which have officially put me in a strange psychological place, because I love to play them but I don’t like their graphic nature. I can tolerate much less from the video game medium, because unlike movies or television, you are complicit in what happens on the screen. You take part in it, and that makes my radar more sensitive.

I don’t believe video games produce violent children, but even if they did, it would make no sense to place moral responsibility on corporations to raise our kids. Well-adjusted young adults whose parents did their jobs can play “Modern Warfare 2″ for days on end and come no closer to violence in the real world. At the end of the day, if a video game makes you kill someone, your problems are much more serious than what you do on your PC.

Nonetheless, gamers are unwilling to budge on violence in their medium, nor are developers; bring up the topic and they shrug you off angrily as a post-Columbine reactionary. But we haven’t really stopped and asked ourselves where we’re going with this culture, and maybe we should. Maybe the rules of good taste need to adjust themselves. We have the power to create worlds that are far more real than anything we’ve encountered before, and perhaps with that should come some level of non-compulsory moral obligation. I wouldn’t care about putting a chainsaw through a guy on the SNES, but the 360 makes that behavior…a little less than my idea of recreation.

I’m not making any kind of moral statement here, or at least I’m not intending to. I’m stating a simple fact: I have no desire to chainsaw a guy, either in the imaginary or literal realm. If you make a game whose purpose is to allow that, I am going to pass. Of course, what always happens in reality is harder to deal with: a game like “Gears” will produce a great deal of things I am interested in (fighting an evil army, working as a team, taking cover and flanking positions, struggling against overwhelming odds, unleashing big explosions), and then slap the chainsaw in there as well. Sigh.

At some point, we as a society are going to have to become students of history. Human beings have a taste for violence, that much is clear, and I don’t want us to end up like so many other civilizations, who have become consumed by the voyeuristic pleasure of mayhem at a distance. What happens when our games are photo-real? What happens when you shoot a guy and it’s nearly indistinguishable from reality? Certainly it won’t make us killers, but it might make us…the kind of people I would rather not be.

Generously

The new 30 Seconds to Mars song, and I use “song” generously, is not good. That is a simple and literal sentence, efficient yet flat and lacking resonance. I’m now going to extract the core idea behind it into hyperbole and overstatement for dramatic effect (in other words, par for the course, Dear Reader). This thing is an audio plague. The Geneva Convention forbids playing it to prisoners of war. It contains trans fats. This song is the hunter who shot Bambi’s mom. It asks women at the bar what their “sign” is. God sent it to Pharaoh so he would release the Hebrews. The band should be quarantined in a biohazard shelter for producing it, and I use “band” generously. What were these people thinking? I also use “people” generously.

If you skip to 5:57 on this YouTube video, I’m pretty sure you will see the new Tim Schafer game “Brutal Legend” sum up what 30 Seconds has become better than I ever could:

http://www.youtube.com/watch?v=ZGMb8SG6WHo

Take a long hard look, Jared Leto. It’s you. Now I’m not here to rain on your parade necessarily. I mean let’s face it, my friend, you collect a paycheck and sell records, and right now anyone doing that deserves credit. But your music is bad, and that stings because I fought long and hard for your first record. Sure the lyrics were dumb, sure it was pretentious, but it had something, and I stood by you! Your follow-up taught me that such behavior was a silly mistake, and I quietly excused myself from the room. But it looks like your third record is going to be so amazingly awful that everyone’s going to start saying, “Hey, didn’t Andrew tell me that band wasn’t that bad? What an idiot!” In ten years, you’re going to be putting me through so much misery I’ll have to move to a different country and change my name.

Yes, I was wrong about you, 30 Seconds to Mars. I’ve been wrong many times, it’s a function of being loud-mouthed. Here are other examples:

1. Hand sanitizer. It’s great, but it turns out my conviction that it should replace bar soap is medically unsound. In cases of general cleanliness it rocks, but if anything visible is on your hands, it can’t help you.

2. Kings of Leon. Are actually fine, I heard “Notion” and liked it a lot. “Sex on Fire” can still fall in a well and die, though.

3. Playstation 3. Used to be an embarrassment, and I maintain that it was, but with this incredible price drop and a slew of exclusive titles, it has become a respectable investment. If you bought one at launch, I mock and deride you. If you buy one now, I can understand that. Talk about rallying in the fourth quarter.

4. Good Charlotte. I was under the impression no one cared about this band. Turns out they sold 2 million records last time they released something. I guess it was just wishful thinking.

5. Silversun Pickups. I mean, I would have sworn that was a chick on lead vocals. We already talked about this one.

For a full and detailed account of my capacity to say things not based in reality, consult my wife’s recently published three-edition encyclopedia: “What is He Talking About: A Reference Guide to Andrew Being Wrong.” I just opened randomly to page 175…no sorry, it’s actually page 1,750. We seem to have finally reached “B.” Hmm, what have we here? Let me just scroll through, “Batman is real and I met him,” “Batman is real and I AM him,” “Brackets denote subtraction in algebra,” “Big Brothers Big Sisters is an adoption agency,” man there is good stuff in here.

Actually, that joke is unfair to my wife, who spends a huge chunk of her daily life nodding politely while I make crap up. What makes it even worse is that there are these select few things I randomly end up correct about, and then I’m reinforced in my behavior. I’m still jones-ing from the time I said Michael Clarke Duncan was the voice over guy in the “Subway” commercials and then he actually was. That was years ago. It wasn’t even that Corelyn entirely disagreed with me, she just took issue with my certainty. I stated my opinion, she replied that it was possible but his voice type is likely easy to mimic. My reply was simply, “Nope.” What commenced from there was a discussion that lingered on the nature of being “so sure” until we had basically summarized Descartes’ early work: “You can’t just know! That could be anybody!” I remember my exact words after she said this: “I know I’m right. It’s him.” I chuckle at it presently, but at the time I couldn’t fathom what the problem was. It may be that I am more like Corelyn now then I was then, and I see it from her perspective. As usual, it was not the thing itself, but the way I went about it. I wouldn’t wiggle, I wouldn’t accept the possibility of something else, I had zero factual data and a two-second impression (which I formed while not even paying attention) and yet I was talking down to the whole room. Yes, there were other people in the room, every single one agreed with her, I still wouldn’t budge.

No joke, this topic became a sore one. For months we could not talk about it, and I wish I was kidding. The day we finally looked it up was an absolute nadir for Corelyn, and for me perhaps the sweetest victory I have ever tasted. It was like morning dew, Dear Reader. I remember the look on her face as she gazed at the Heavens, and I realized she was no longer displeased with me—her beef was with God. “Explain yourself,” she seemed to be thinking, much in the same way the prophets of old watched Babylonian kings prosper and demanded satisfaction. It didn’t help that I was doing a little victory jig around the room, and repeatedly exclaiming “Touchdown” while holding my arms straight up at either side of my head. Sometimes, it’s just worth it to be in the dog house for a little bit.

Let Me Make A Point Here

So Robert Zemeckis has some new “Christmas Carol” coming out with his weird, mo-cap animation stuff that no one really likes but he won’t stop using. Lots of people have taken this opportunity to start listing off “great” past Carols. For some reason, “Scrooged” is always there, as well as some crap starring Albert Finney and a bunch of versions I’ve never heard of. Don’t know, don’t care. Let me be perfectly frank here:

The 1984, made for television version of “A Christmas Carol” starring George C Scott is the definitive Christmas Carol. Ka boom. Now I could tolerate people disagreeing, but why does no one even mention Scott’s power-house rendition of the lead character? Or Roger Rees, the only man to ever give Fred Holliway a freaking pulse? Angela Pleasance is utterly creepy as Christmas Past, Edward Woodword dominates Present, and Future is…well…you know the deal with Future. To top it all off, the script follows the short story with exhaustive faithfulness (and does not suffer in any way for doing so), and the on-location, “actual factual” production design is stunning. These are real London streets, real creaking mansions lit only with candles. Director Clive Donner, a veteran of television movies, keeps things brisk and stays out of the way.

So I don’t care if it’s not your favorite, but from now on I want to see this classic at least put on the freaking short list. This is ridiculous, people. I know it’s not your fault, Dear Reader, but go yell at whoever you decide is to blame for me. Set them straight.