So as the absolute filth of quality gaming continues its downpour on us, the hapless capitalists, I find myself stuck in a position between two compelling products. I haven’t bought a racing game in a very long time, but the season feels right, and more and more I’m realizing that something further in the direction of simulation actually suits me better. I love “Burnout” and all, but more grounded racers feature heavier reliance on technique and less on twitch reflexes. I enjoy that. One cannot simply boost one’s response time overnight, but fine-tuning turning methods are another matter. Also, I appreciate the obsessive care with which sim developers render the vehicles, craft the sounds of their engines, and capture the soul of the beast. With more arcade-y material, the car is just a hunk of steel.
So here I am, a little bit of credit left over, in the mood for a racing game, and two really outstanding ones appear. In one corner, “Need For Speed Shift.” I mentioned this one to you awhile ago in harsh tones, exclaiming that the franchise had lost its way and I would not forgive it. Then I read the reviews, all of which made a simple claim: “The boss is back.” Gone is the “Fast and Furious” crap, in its place are top-end exotics and salty dogs of the race track. This is a retro NFS title like the kind they made when “Car and Driver” Magazine was involved. Exciting as that was, getting my claws on the demo sent my blood pressure through the roof. The sense of speed is just stunning, I’ve never felt anything like it. The graphics are gorgeous. The computer-controlled opponents flinch under pressure and behave like people. The racing is flawless: it has the edge and impatience of arcade, with the strategy and logistics of full-on simulation.
In the other corner, we have “Forza Motorsport 3,” which is more or less Xbox’s answer to “Gran Turismo.” It comes with so many different playable cars (over 400) that they needed a second disc to hold it all. The campaign mode (often the bread and butter of racing games) has received unilateral praise for being innovative and satisfying, deftly avoiding the checklist-style monotony of so many other titles. Multiplayer is almost unnecessarily feature-packed. There are a dozen individual variables, from auto-breaking to swerve control to enemy AI, which allow you to have the exact experience you want. And there’s a rewind button to take back mistakes.
What to do, Dear Reader? I can’t spend actual money on something this pointless, so I can’t get both (and who has time for that even if I did?) Having played the demo for both, I will now consider the relevant variables and attempt to arrive at a conclusion. Let the selection process begin!
1. The Racing
NFS takes this one. FM3 feels nice and all, but it’s nothing I didn’t get from “Project Gotham” back in the day. “Shift,” on the other hand, snarls like a wild dog. It’s so fast that I had to take my pants off to play (…no not really, but you know what I mean). The car shudders with each gear shift, the scenery snaps past your windshield relentlessly, the brakes belch fire, and all the while you know you’re seconds away from a hairpin corner. Speed close to this was achieved in the “Burnout” and “F-Zero” games, but couched in reality the sensation has more grit. This, right now, is the most adrenaline pumping speed machine I’ve experienced.
FM3 has one thing in its corner: the rewind button, an ingenious device that should come standard henceforth. The ability to take back race-destroying mistakes just makes the whole affair more pleasant. I’m sure some developers are worried this will diminish the suspense, but so far I haven’t found that to be the case. People don’t want to use the thing, and will avoid doing so until something really awful happens.
2. The Career
FM3’s got it there. From what I hear, NFS features a relatively rote campaign experience, whereas FM tailors a massive amount of possible races to your style and your vehicle choice. Classy.
3. Cars
“Forza” easily. NFS features a respectable 72, and that is nothing to sneeze at…except when compared to 400 plus. There is little evidence to suggest that “Shift” contains any vehicle that “Forza’s” ungodly roster does not also host. Case closed.
4. Graphics
NFS takes it. Something about FM3 feels a little…simulation-y. Sim racers always have this glass-like texture on their visuals, even when the damage modeling is top-notch. Games like “Shift” and “GRID” are more willing to put mud on the tires, dirt in the lens, and it goes a long way. “Forza” is very pretty, but it’s all a little…crystal. NFS feels gritty.
5. Race Tracks
Call that a tie, they both do a great job mixing real tracks with beefed up eye candy. Positively sumptuous.
6. Presentation
FM3 avoids the temptation to try something stupid and keeps a clean, austere menu system. It’s all class. NFS tries for an edgy, nightclub look which is forgettable. On the other hand, NFS has one of those great spotter guys who talks to you before races in a cool European accent, and the things he says are not annoying. In general, NFS spent a lot of time trying to convince me these were real races, I had real sponsors, whereas FM3 did not attempt to explain why all these cars would appear in the Swiss Alps at 200 mph. I’m going to give NFS the slight edge there, as I’ve become fond of the decal-heavy sponsor look.
7. Fun Factor
Depends on what you mean. In the sheer cockpit experience, NFS has to take it. FM3 tries to open its arms to the uninitiated with a wide variety of difficulty adjustment factors (actually both games have this, and the variables are quite similar), but it doesn’t quite work out, because they can’t alter the fundamental experience. What they can do is let a creepy AI driver dictate when you brake, which is more annoying and meddlesome than anything else. NFS does a much better job of quieting adjusting your over-steering and making you feel like a god. There’s just enough arcade tossed in to make the whole thing go down incredibly smoothly.
That said, in the broader spectrum I think this one comes out a tie. FM3 offers levels of customization in single and multiplayer that must be seen to be believed. Any old racing game can let you race people on Live, but FM3 offers a plethora of game modes and the means to tweak them quite extensively. In general, “Forza” is a package designed by people who have been to this rodeo before. Experience has made them cocky, and they build so much depth into the experience that it’s downright off-putting. Where do you even start? NFS is a bit more timid: they nail the racing on the head, but then they back off, afraid to stretch too thin.
And my decision is:
“Need for Speed Shift.”
Here’s why:
1. Yes, there are 400 cars in “Forza.” Guess what? 72 top-enders is more than enough for me. I seriously wish I had the time on my hands to feel gypped by a roster in the double-digits, but that is not my life.
2. The racing, the racing, the racing. Almost anything can be overcome by an engine that really sinks its teeth into you. I have put in time with both, and NFS is the better experience.
3. I feel compelled to reward the people at EA for dropping this stupid crap they’ve been shoveling and returning to the basics. These guys need to know they made the right move.