Hey, everybody. So I know it’s been a long time since I’ve updated, that’s my bad, I’ve just been kind of distracted for the past week.
Cor and I flew to Atlanta last weekend for Matt and Kelly’s wedding reception, which they wisely staged weeks after their actual wedding ceremony, which took place in Ocho Rios, Jamaica. My wife and I were among a select group of frustrated people who got their flights cancelled by weather and had to sit grumpily on our couches on the couple’s happy day. No worries, though, because the reception was great fun, and it was nice to see family again after the big move. A few standouts include an ice sculpture through which one is required to take shots of tequila, one of the better Jameson and Gingers I’ve ever tasted, and long conversations with many different parties about my new job. Looking over that list, I’ve concluded that I’m some sort of selfish alcoholic, but oh well. We had a good time, and thank God, because the travel there and back was a little grueling.
So they’re releasing a film called “Beverly Hills Chihuahua” this weekend, and I assure you that when Corelyn and I first encountered the trailers for this atrocity, we concluded within five seconds that it was some kind of practical joke. Ha ha, very funny Disney, okay now let the other shoe drop; it never did. They were serious. This thing was not only being made, it was in post production. Dozens upon dozens of grown adults were spending all day in an office, or on a set, so that they could birth a movie about talking lap dogs with strangely racist Mexican accents. That concept poorly sustained twenty seconds of a “Taco Bell” commercial, what idiot felt it was necessary to give it a hundred minutes?
Still, the movie horizon is actually surprisingly bright, I think.
Max Payne
First up on my “cautiously optimisic” list is “Max Payne,” another in the ill-begotten breed of video game adaptations, and the first one for which we as a gaming community hold out any hope. The director is a guy named John Moore, whom I admire for his straight-talking attitude, but am mildly hesitant about. A few years back, he did a re-make of “The Omen” which was technically proficient and slavishly loyal to the original, but in a crippling case of Gus Van Sant syndrome (check the bottom for the explanation of that joke), it all hit with a hollow thud and reminded us of how great the original was. The movie didn’t need to exist, it added nothing.
Now we have “Max Payne,” which appears to be (gasp) somewhat aware of the video game it’s transferring to the big screen, and that alone is promising. Hollywood, right now, continues to condescend the gaming community: yes, they will make silly cinematic trinkets for us on the hopes we will clap our hands and grasp at them, but the dismissive way in which they’re hammered out, and the stunning lack of quality that results, is evidence of their personal contempt for the genre. Fifteen years ago, these same morons would barely hear it when Dick Donner and Michael Uslan tried to explain the seriousness of comic books, and now superheroes are literally their bread and butter. You’d think they’d start looking down the road, hand above their brow, to try and see what’s coming, but no. Halo 3 and GTA IV can rake in more money than any form of human entertainment in history (which they did), and they still don’t get it.
So, will “Max Payne” be our first respectable attempt? Nah, probably not, but I think it’ll be a shaky step in the right direction. Mark Wahlberg is perfect casting, but Mila Kunis (Jackie from “That 70s Show”) as a deadly assassin is almost laughable on paper; maybe when I see it, she’ll convince me. The point is, it might be cynicism, but I just don’t think this movie is going to bring home the bacon. Nonetheless, there’s little question that it’s going to try, and that actually means something. It means someone is thinking.
W.
I know, I know, even most Democrats are probably wondering if they want to sit down and watch a director with an almost blinding liberal fanaticism burn an effigy of a President who, in his mind, is probably more of a canvas to project everything that has ever made him angry than something resembling a man. But for some stupid reason, I’m cautiously optimisitc here. Yes, Oliver Stone has talked a big game about how “fair” a portrayal this movie will be, but it’s not like Senator McCarthy’s blacklist was written with the express intent of “unfairness.” The Salem Witch Trials did not begin with a caveat stating that “unreasonableness” was expected. Saying you’ll be accurate is meaningless, few untrustworthy people will come out with that fact before asking you to give them your money and attention.
But all of that aside, the trailers look dynamite, and the casting is great, and “JFK” (Stone’s masterpiece) was so damned good; every time I watch that movie, I don’t care that I don’t buy it, it’s just arresting cinema, and that’s what I’m hoping for here. Stone has made many blunders in his day; I cannot fathom how the director of “Wall Street” also produced “Alexander,” then got all snotty when we told him it was crap (and it was). But like I said, I have hope. Besides, it’s amazing to live in a country where I can attend a public mockery of our most powerful leader in total safety. God Bless America.
Zak and Miri Make a Porno
Ah, see this one I’m just jazzed about. First of all, great trailer. More importantly, though, I think Kevin Smith (of “Clerks” and “Chasing Amy” fame) is just too gifted a writer to be pounding out trash like “Jersey Girl” like he has been lately, and it finally feels like he’s cracked his knuckles and gotten back to business. The concept for this movie is brilliant: two lifelong friends and roommates (boy and girl) on the verge of eviction decide to shoot an indie porno starring themselves, but realize in the process their feelings for one another. That’s just gold, it’s got balls and heart at the same time. It’s this kind of dirty-but-sweet comedy where Smith shines so far, because he understands it, and it’s good to have him back. It goes to show that sometimes sticking to what you’re good at actually makes you more creative than ever.
Moving On To Other Things…
As for the gaming world, the future is even brighter.
Gears of War 2
I love the original Gears, it was a masterpiece, but the multiplayer was hampered by a single, dominant playing strategy that neutered the experience. The designers envisioned gamers lodged in strategic gun fights, ducking for cover and flanking one another, but in reality the only way to win was to curl up, sprint right at your enemy, and shotgun them. I hate this tactic, so I always tried to draw down on them with my rifle as they approached me, but the automatic weapons were too weak to finish them; they always arrived with their 12-gauge fully loaded, just barely enough life left to finish me off in a single hit. Lame.
Now, in Gears 2, when I hit these punks with my Lancer Assault Rifle, they’re going to slow down, which is more realistic anyway. That alone has me hotly anticipating this one.
Fabl–
–No, don’t say “Fable 2,” let me stop you before you do. I don’t buy it. Peter Molyneux has got to be the biggest BS-talker in the gaming world. He more or less told us that the original “Fable” would cure cancer, and then it turned out to be a pretty standard dungeon-crawl that let you kiss dudes if you felt like it. Whoop-de-crap. Now he’s back with the sequel, and I’m supposed to believe, yet again, that we’re about to get smacked over our heads with greatness. When truly innovative games like “Bioshock” come along, they don’t have to talk a big game, because satisfied customers speak for them. Put your money where your mouth is, Peter.
Left 4 Dead
So pumped about this one. The immaculate Valve, givers of such gems as TF2 and “Portal,” are bestowing on us a co-op zombie survival game with variable campaign structure, so each play through is unique. If you’re telling me I can grab three friends, hop on line, and fight waves of zombies together in a subway station, and I think you are Valve, then I’m telling you that my sixty bucks is yours.
Mirror’s Edge
Parkour (free-running) is cool, but no one was more skeptical than I about its ability to become an effective virtual experience. From the in-game footage I’ve seen so far, color me corrected. The roughness and speed of the human body is really well-conveyed, even though they use first person perspective. I pride myself on a good eye, I can tell a good game from a bad one just by seeing it run, and I think this is going to be something special.
(Gus Van Sant, an otherwise able director, decided to remake “Psycho,” but was so terrified by Hitchcock’s shadow that he literally did a shot-by-shot copy. For some reason, he never wondered why the hell anyone wouldn’t just go watch the original, rather than pay 10 bucks for the same exact movie. It sucked, it tanked, it’s forgotten.)